Cash is the spendable currency for crates and dealership scooters. Robux passes are separate. A code reward does not buy those passes.
The loop that was actually ridden
- Start on the free G2. You do not need a purchase to earn.
- Hold a wheelie. The demonstrated input is Control, repeated Up Arrow taps, and a slow W.
- Provoke police when you can steer. Wheelie beside a free officer, speed past one, or trick next to one. An officer already chasing someone else may ignore you.
- Let stars climb. More police in the chase are described as paying more Cash. The meter shown runs from 1 to 4 stars.
- Do not flee in a straight line. Police cars are faster on a straight road. Circles and diagonal cuts are the escape that the recordings use.
- Repeat. There is no shown cooldown.
What raises the payout
| Lever | What is known |
|---|---|
| Orange rideout circles | Tricks at these events pay double Cash. Harder tricks pay more. Events spawn during the day. |
| Super Hard police difficulty | Pays much more Cash. Police ram you off the road. |
| Battery and motor upgrades | Come from crates. They are said to increase rewards. No before-and-after numbers are shown. |
| Quests and daily rewards | Both exist as claim buttons. Individual payouts are not listed. |
| Codes | One-time. TEST1NG is listed for 750 Cash and KUK1L1F3 for 500 Cash. They are not a repeatable farm. |
A recorded balance moved from 800 Cash during a chase to 2,000 Cash, which then bought a crate. The sources do not say whether chase Cash ticks during the ride, on escape, or on a bust. Watch your own balance.
What to buy first
Put early Cash into a crate or a dealership scooter, not into paint. Colors, glow, decals, and the wheelie bar are appearance. Rainbow screws are called out as a Robux option. The G4 pulled from the 2,000 Cash crate was described as actually faster than the G2.
If a chase is the risky part, read police chases before you raise the difficulty.
